Posts Tagged ‘assessment’
XML-ing
We attempted to start making the XML for the assessment of our game. We intend to show it to other game-based groups so that we could make any necessary changes.
<WSG_EDUGAME name = ""> <PLAYER> <NAME> Player_Name </NAME> <SCHOOL> Player_School </SCHOOL> <EMAIL_ADDRESS> Email_Address </EMAIL_ADDRESS> <ASSESSMENT> <GAME> <NAME> Game_Name </NAME> <DATE_PLAYED> Month Day, Year </DATE_PLAYED> <TIME_FINISHED> Minutes:Second </TIME_FINISHED> <NO_OF_CORRECT_ITEMS> Number_Of_Correct_Items </NO_OF_CORRECT_ITEMS> <NO_OF_INCORRECT_ITEMS> Number_Of_Incorrect_Items </NO_OF_INCORRECT_ITEMS> <CORRECT_ITEMS> <ITEM> <QUESTION> Question </QUESTION> <ANSWER> Answer </ANSWER> </ITEM> </CORRECT_ITEMS> <INCORRECT_ITEMS> <ITEM> <QUESTION> Question </QUESTION> <ANSWER> Answer </ANSWER> </ITEM> </INCORRECT_ITEMS> </GAME> </ASSESSMENT> </PLAYER> </WSG_EDUGAME>
3rd Game Screen Shots
Spidey Evaluation. That is the name of our third game. Haha. We decided to change a little the logic of our third game. The player now has to answer all ten evaluation items in just 5 minutes. The answers are carried by the spiders. The player cuts the thread of the spider that has the answer to the given question by “slashing” the thread with the use of the Wii remote.
Second Game Updates
Finally, we are done with the assessment part of our second game. We decided to just one incorrect item per page and the player just have to click the next button to see his or her other mistakes if there are.
Next, the frog now jumps over the mushrooms after winning the game.
Then, the water level now rises up. And lastly, the font size of the text area for answers is already changed so that it is consistent with the choices area.
Assessment and User Profile
We were able to add the following functionality to our first game: user profile and assessment. The user’s results will be stored and shown after every game. The assessment is composed of the following details: Read the rest of this entry »
Changes
Here are the screen shots of the changes in our game:

Path Indicator
We can now show the path taken by the player by drawing dashed lines between them. When a player feels like changing his or her answer, he or she can just follow the path back.

Assessment
We have added options in the assessment page but there are no implementations yet because we are having a problem with our animated cursor. The cursor cannot enter the label anymore.






