Posts Tagged ‘Augmented Reality’
AR camera compass
I added a simple compass that I think will be helpful in our AR preview.

No changes in our previous code though. I still have to consider changes in the roll and pitch values.
and altitude as well..
Augmented Reality x-position

Just updated our code for our camera mode. Our application can now identify POI’s within a 500 m radius. It will position our markers depending on the POI’s angle with the current Bearing. I just need to port this into an actual device to see if the markers match the building in the camera preview. By the way, the camera preview is turned off in the preview above cause the moving checkered board annoys me.
Software Architecture

Software Architecture
Use Case Diagram
This is the Use Case Diagram for my Augmented Reality Game. I am trying to scale it down as much as possible since we’ve only got less than 7 weeks before the semester ends. I’ve yet to find a name that fits my AR game’s description.
Sleepless Nights, Software Options and Project Demo
Since Parallels Desktop is proprietary and I only have 13 days left before the trial key expires, I decided to switch back to VMWare. After all, VMWare’s much more stable in terms of hardware support than in VirtualBox.(Although, in Ubuntu, there exists a bug wherein you won’t be able to access the Mac folders) Also, I haven’t tested the iSight Driver on Windows XP using VMWare yet so I might as well try it.