Posts Tagged ‘game based learning’
MMVPoster Draft1
We were given three days to submit a poster for our thesis, and we weren’t so sure of the things to include in the poster. Nonetheless, we were able to come up with this (angge’s masterpiece
) :
For now we have to wait for our advisers’ comments.
-joan
plans for the fourth..
For our fourth game, we decided that the topic would be on identifying numerical place values. At first we thought of the don’t-let-the-mosquito-get-to-the-kid kind of game, where in the player must answer the question by splatting the mosquito with the correct answer before it bites the child. But we wanted the game to be more child friendly so we changed the mosquitoes to ants, and the child to cake. The process is still the same, the ant with the correct answer will be splatted.
The interaction that we plan to use here are using the directional buttons of the wiimote to choose the right ant and then swinging down to splat the ant.
Sample screenshots to follow.
Still, this is subject to change.
-joan
before we forget…
We forgot to blog our second game results, so here it is (though we’ve already shown this during the final presentation last sem).
finally.. :P
After almost 5 months of working our ass (asses?) out, together with the MyMathVenturesHS group, we had our final thesis presentation. Lots of things and details on our mini games have changed, from the logic, to the design, to the features of the games. Read the rest of this entry »
first game done?
We are almost done with our first game, and we also started packaging the classes that we are using including those that we are going to test for “reusability”. We just had a problem when running the program on VMware, but it does run properly on other machines. We still can’t figure out what’s wrong. It does not return errors, so we’re really clueless about it not running on VMware.
