Posts Tagged ‘game’
plans for the fourth..
For our fourth game, we decided that the topic would be on identifying numerical place values. At first we thought of the don’t-let-the-mosquito-get-to-the-kid kind of game, where in the player must answer the question by splatting the mosquito with the correct answer before it bites the child. But we wanted the game to be more child friendly so we changed the mosquitoes to ants, and the child to cake. The process is still the same, the ant with the correct answer will be splatted.
The interaction that we plan to use here are using the directional buttons of the wiimote to choose the right ant and then swinging down to splat the ant.
Sample screenshots to follow.
Still, this is subject to change.
-joan
Logic vs Music
Our mini-game needs to generate note sequences, which the player must identify. What we did was to generate the sequences in a totally random fashion, thinking that it would be the best way to go. It wasn’t the case when we demoed at Music. Read the rest of this entry »
12. Friday Pressure!!! /*Part 2: The software architecture*/
What structure will be common to the games we will develop? This is the result of what we have talked about. The game architecture is divided into six modules. Read the rest of this entry »
11. Friday Pressure!!! /*Part 1: ‘boring and no fun’*/
The first ‘pressurized’ part of our Friday was our presentation with our adviser Dr. Caro of our first game and our plans for the next games Read the rest of this entry »
Comments
These are some of the comments we received during our demo last Monday, August 24, 2009.
