Posts Tagged ‘wiimote’
16. Long time no blog! /*IV: Testing Day 1*/
Some screen shots of what happened during the first day of testing at Victoria School Foundation in Marikina.

Students taking up pre-test
15. Long time no blog! /*III: Familiarization*/
I have made a simple ‘familiarization’ game state for our project in preparation for the testing phase. The familiarization state allows the players to get used to using the Wiimote/*swinging the Wiimote (including directional swing), pressing the buttons, using the Wiimote to move the mouse pointer*/ before playing the games. Read the rest of this entry »
14. Long time no blog! /*II: Fourth Game, “The Real Thing”*/
The game uses directional swings and the A button as inputs. Given the number below /*in this image, 0 (zero)*/, the player is to tell whether the number is a IRRATIONAL, WHOLE, NEGATIVE, or NON-INTEGER RATIONAL; the player may have more than one choice depending on the given number. He/she does so by swinging the Wiimote to the direction of his/her choice. If he/she is sure of her answer, the player must press the A button to confirm the answer. Default game settings: 10 numbers/questions, 2 minutes, 3 lives.
We still have a problem regarding directional swings. For the swings to be ‘read’ correctly by the program, after each swing, the Wiimote must be held still for at least half a second.
The Invasion of Purple Aliens (Fourth Game)
Here are screen shots of our fourth game (which we named Alien Mathvasion): Read the rest of this entry »
Kinespell on Wiimote
Finally, Kinespell with the Wiimote component is already working. We use the Wiiusej library to connect the Wiimote and as for the blue tooth, we use the Widcomm bluetooth stack.:D
Our problem now is whether to have a single program with an option on which tool the user would like to use or to have two separate program-one for Sunspot and one for Wiimote…
