Research Log of Web Science Students

Computer Science is not simply programming


with 2 comments

We have to play Wii.  We have to see some similarities among the games with regards to the manipulation of the game area, and the controls.  We have to see if there is some sort of standard that we have to incorporate with the games we are designing.

However, we do not have the console.  It is also difficult to download an emulator.  Some sites which offer one require a Core 2 Duo processor and a 2 GB of RAM.  Other sites argue that there is no such thing as Wii emulator, even for Windows.  So I think, we have to borrow from someone, instead… Or rent?  Also, working in the lab, some sites are forbidden so that even videos of persons playing with Wii cannot be viewed.  We can something about this one, though.  One of us has internet access at home so he can watch the videos himself and share with us what they contain.  Or we can just visit an internet café.

I also looked for sites with papers or articles telling something about some standards when it comes to designing games for the Wiimote.  I was not able to find one except for that lone RRL I have already presented to Dr. Caro weeks ago with the title Designing Games for the Wiimote by Ben Parfitt.

“The Nintendo Wii has created a whole series of brilliant challenges and opportunities for game control development. The Wiimote and Nunchuck have practically offered a blank slate for designers to harness, giving huge potential for inventing and developing different methods of interacting with games.

But this is a very unusual moment in games development. Game control mechanisms have tended to evolve gradually over time, from eight-direction keypads, to analogue sticks, then the addition of extra buttons and triggers, and rumblepacks. However, the movement-sensing functions of the Wiimote do not have any precedents to help designers understand which make most intuitive sense to users for different actions. For example, what is the best way to allow users to open a door? Wiggle the Nunchuck or press a button?

So this novelty may be a double-edged sword.

On the one hand it means that there are multiple new ways of allowing users to interact with games, which is a whole new world of fun; a massive potential. But, on the other hand, there are no conventions yet for how users expect the controller’s actions to be used in a game.”

It tells about the research done on user expectations on the functions of the Wiimote at Serce Usability Services.  They have resorted to research studies since as was mentioned, the are no conventions yet for how users expect the controller’s actions to be used in a game.  My full comment in this article was in my previous blog entitled Review, Review, Review.


Written by Angelica Gomez

August 27, 2009 at 2:21 am

2 Responses

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  1. Your iMac has 4GB of RAM and runs Core 2 Duo!


    August 27, 2009 at 4:01 am

    • Sir, that blog should have been published weeks ago.. XD I thought I have already published it before but it turned out that it was only a draft. XD


      August 27, 2009 at 4:03 am

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