Research Log of Web Science Students

Computer Science is not simply programming

Pitch Paradise Test Plan (as of 03 Feb)

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Test Plan Review

Test Objectives: Usability and Likeability of an Educational Mobile Game in Music

Usability Test Criteria:
Appropriateness – the design is fit to the target user’s needs
Feedback – the user receives adequate information to know if he/she is correct/wrong
Motivation – setting of game scenario, goals, challenges, awards

Likeability Test Criteria:
Relevance – how meaningful and applicable the content is to the user
Engagement – enjoyability of the game so they would want to play it again
Educational Value – did the student learn from it

Usability Heuristics:

  • Audio-visual representation supports the game
  • Screen layout is efficient and visually pleasing
  • Indicators are visible
  • The player understands the terminology
  • Game controls are convenient and flexible
  • The game gives feedback on the player’s actions
  • The game contains help
  • The game and play sessions can be started quickly
  • Interruptions are handled reasonably

Likeability Heuristics:

  • The game provides clear goals or supports player-created goals
  • The player sees the progress in the game and can compare the results
  • The players are rewarded and rewards are meaningful
  • Challenge, strategy, and pace are in balance
  • The first-time experience is encouraging
  • The game story supports the gameplay and is meaningful
  • The game supports different playing styles
  • The game does not stagnate
  • The game is consistent

Test Methodology: 30 students composed of a control group which would take the pre-test and post-test, and an experimental group, which would take the exams and the treatment.

Sadly, we could not find a publicly-available paper which provides a clear and explicit definition of Likeability. We are thinking of just focusing on Usability or following the model used here which measures Playability: Game Usability, Mobility, and Gameplay.

Audio-visual representation supports the game

Screen layout is efficient and visually pleasing

Indicators are visible

The player understands the terminology

Game controls are convenient and flexible

The game gives feedback on the player’s actions

The game contains help

The game and play sessions can be started quickly

Interruptions are handled reasonably

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Written by Jhie

February 5, 2010 at 2:43 am

Posted in GBLinMusic

Tagged with , , ,

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