Research Log of Web Science Students

Computer Science is not simply programming

From EEG to WEDGE: Progress Update

leave a comment »

Since the term EduGames has been widely used already, we were asked to change our thesis name. So we came out with this title: WEdGE (Webcam for Educational Games in English): Using the Web Camera as an Interaction Learning Tool for English
Last January, we have been busy with finishing our thesis paper for PCSC. With that, we immediately had our first testing conducted at Krus na Ligas Elementary School on the second week.
The test methodologies were as follows:
1. Familiarization with the Webcam
In this study, the students underwent a familiarization stage where the limitation and tasks of the game were explained. The students also experienced playing the games for the first time.

2. Evaluation
The students were required to answer some questions regarding their experience and to rate the overall appeal of the webcam as a game controller. The evaluation criteria used are the following:
  • Functionality: Ability to play the game with no interruption/ system error
  • Ease of use: Adaptability of the user to the game as well as the use of the controller
  • Look and Feel: Appeal of webcam and game interface to the user (i.e. Did you like seeing yourself in the game? Did you like the appearance of the game?)
  • Engagement: User interactivity with the game system (i.e. Was the game too long or too short to play?)
  • Feedback/Assessment: Comment and Suggestion from the students (i.e. Did you like the webcam? Did you want it as part of learning activity?)
3. Game Proper
The test proper contains three stages, the pre-test, actual game play and the post test. The pre-test and post test are used to see if the students retained any knowledge from playing the game.

Game Familiarization (Izel demonstrated to the students how to control and play the game)

Game Familiarization (Each student got the chance to try our webcam games)

Game Evaluation (Each student answered a game evaluation after they have tried playing our webcam games)

Game Proper (Each participating student played the games individually until the end)

Post-Test (Each student took the post-test after playing the game)

The result of the testing shows that all of the fifteen participating students like the webcam game when it comes to its appeal and that they want it to be part of their learning activity. It also shows an increase in the students’ performance in pre-test and post-test. However, many students find the webcam controller a bit harder to use in the game as they rate it with medium difficulty. This factor is due to the controller’s sensitivity to every movement done in front of the webcam. (Further results were stated on the paper that we passed to the PCSC)
After this, we’re still in the process of improving our game and making more effective test plan that we’ll be conducting
again in order to comply with our thesis requirements.

Written by inah

February 7, 2010 at 2:06 pm

Posted in EEG

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

%d bloggers like this: