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Archive for the ‘GBLinMusic’ Category

Pitch Paradise Poster – Draft

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Written by JM Sta Juana

February 9, 2010 at 12:23 pm

Posted in GBLinMusic

Pitch Paradise Test Plan (as of 03 Feb)

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Test Plan Review

Test Objectives: Usability and Likeability of an Educational Mobile Game in Music

Usability Test Criteria:
Appropriateness – the design is fit to the target user’s needs
Feedback – the user receives adequate information to know if he/she is correct/wrong
Motivation – setting of game scenario, goals, challenges, awards

Likeability Test Criteria:
Relevance – how meaningful and applicable the content is to the user
Engagement – enjoyability of the game so they would want to play it again
Educational Value – did the student learn from it

Usability Heuristics:

  • Audio-visual representation supports the game
  • Screen layout is efficient and visually pleasing
  • Indicators are visible
  • The player understands the terminology
  • Game controls are convenient and flexible
  • The game gives feedback on the player’s actions
  • The game contains help
  • The game and play sessions can be started quickly
  • Interruptions are handled reasonably

Likeability Heuristics:

  • The game provides clear goals or supports player-created goals
  • The player sees the progress in the game and can compare the results
  • The players are rewarded and rewards are meaningful
  • Challenge, strategy, and pace are in balance
  • The first-time experience is encouraging
  • The game story supports the gameplay and is meaningful
  • The game supports different playing styles
  • The game does not stagnate
  • The game is consistent

Test Methodology: 30 students composed of a control group which would take the pre-test and post-test, and an experimental group, which would take the exams and the treatment.

Sadly, we could not find a publicly-available paper which provides a clear and explicit definition of Likeability. We are thinking of just focusing on Usability or following the model used here which measures Playability: Game Usability, Mobility, and Gameplay.

Audio-visual representation supports the game

Screen layout is efficient and visually pleasing

Indicators are visible

The player understands the terminology

Game controls are convenient and flexible

The game gives feedback on the player’s actions

The game contains help

The game and play sessions can be started quickly

Interruptions are handled reasonably

Written by Jhie

February 5, 2010 at 2:43 am

Posted in GBLinMusic

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Before it ends

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Last Tuesday, we had our last consultation with Maam Joy for the year. While the College of Music was busy with several stores and stalls, we met Maam Joy at around 6pm at the Ethnomusicology department. Read the rest of this entry »

Written by JM Sta Juana

December 21, 2009 at 4:55 pm

Posted in GBLinMusic

Happy Holidays!

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We had our last presentation for the year 2009 last Monday. What we showed were a few updates for our first two mini-games (rhythm and pitch) plus a prototype of our melody game. We also discussed our plans for the short break and the start of classes come January. It’s crunch time this holiday season for us, but I’m confident that we’d be able to deliver. Happy Holidays WSG!

Written by Jhie

December 21, 2009 at 3:21 pm

Posted in GBLinMusic

Loud and Clear

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Yay! Sounds are now a lot more audible than the last time. Read the rest of this entry »

Written by Jhie

December 9, 2009 at 12:27 am

Posted in GBLinMusic

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¡Mas alto, por favor!

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2 out of 3 mini-games are now ready for polishing! But one critical issue that we still have to address at this point is the volume of our game. It’s almost inaudible without speakers or earphones. 😦

What we are currently doing is that we generate individual MIDI files (for each pitch and beat) using JFugue, a free Java API for programming music.  Then we play these files in Android by using a loop which plays the sequence of notes one after another, given a specified time interval. We’ve already maxed out the volume using Android’s sound manager, but that didn’t seem to work.

We’re now looking at the MIDI files themselves. We chose to retain them as MIDI files because they’re small in size which saves a lot of time and memory. But we’ll see what happens if we convert them to another format with louder volume, say MP3 or OGG. 🙂

Written by Jhie

November 29, 2009 at 3:02 am

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Last quarter

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it’s a day before our first presentation for the second semester, and while preparing for it, i could just give some updates on our work progress.

We are on to our second game on rhythm, and we already have the storyboard. We’re using the drag and drop functions of Android, and others that we may discover. We have already consulted this to Maam Joy before (It’s good we have coordinated with them early, consulations are easier now :D) so we’re confident that the rhythm game would be done with little to no revisions.

We just hope we get this last quarter of the year rockin’ and rollin’, with the implementation done, and with the holiday enjoyed. 🙂

Written by JM Sta Juana

November 22, 2009 at 7:09 am

Posted in GBLinMusic