Research Log of Web Science Students

Computer Science is not simply programming

Posts Tagged ‘assessment


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We attempted to start making the XML for the assessment of our game. We intend to show it to other game-based groups so that we could make any necessary changes.

<WSG_EDUGAME name = "">


<NAME> Player_Name </NAME>

<SCHOOL> Player_School </SCHOOL>




<NAME> Game_Name </NAME>






















Written by Angelica Gomez

November 22, 2009 at 1:01 pm

3rd Game Screen Shots

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Spidey Evaluation. That is the name of our third game. Haha. We decided to change a little the logic of our third game. The player now has to answer all ten evaluation items in just 5 minutes.  The answers are carried by the spiders.  The player cuts the thread of the spider that has the answer to the given question by “slashing” the thread with the use of the Wii remote.

Main Game

Wrong Answer

Correct Answer


Written by Angelica Gomez

November 22, 2009 at 12:44 pm

Second Game Updates

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Finally, we are done with the assessment part of our second game.  We decided to just one incorrect item per page and the player just have to click the next button to see his or her other mistakes if there are.

Second Game Assessment

Next, the frog now jumps over the mushrooms after winning the game.

Winning Player

Then, the water level now rises up. And lastly, the font size of the text area for answers is already changed so that it is consistent with the choices area.

High Water Level

Written by Angelica Gomez

November 22, 2009 at 12:25 pm

Posted in MyMathVentures

Tagged with ,

Assessment and User Profile

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We were able to add the following functionality to our first game: user profile and assessment. The user’s results will be stored and shown after every game. The assessment is composed of the following details: Read the rest of this entry »

Written by aubreygraze

October 10, 2009 at 2:02 pm


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Here are the screen shots of the changes in our game:

Path Indicator

Path Indicator

We can now show the path taken by the player by drawing dashed lines between them. When a player feels like changing his or her answer, he or she can just follow the path back.



We have added options in the assessment page but there are no implementations yet because we are having a problem with our animated cursor.  The cursor cannot enter the label anymore. 😦

Written by Angelica Gomez

September 8, 2009 at 8:27 am

12. Friday Pressure!!! /*Part 2: The software architecture*/

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What structure will be common to the games we will develop? This is the result of what we have talked about. The game architecture is divided into six modules. Read the rest of this entry »

Written by gulard

August 29, 2009 at 2:50 am


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These are some of the comments we received during our demo last Monday, August 24, 2009.

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Written by Angelica Gomez

August 26, 2009 at 9:04 am