Research Log of Web Science Students

Computer Science is not simply programming

Posts Tagged ‘game

plans for the fourth..

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For our fourth game, we decided that the topic would be on identifying numerical place values.  At first we thought of the don’t-let-the-mosquito-get-to-the-kid kind of game, where in the player must answer the question by splatting the mosquito with the correct answer before it bites the child. But we wanted the game to be more child friendly so we changed the mosquitoes to ants, and the child to cake.  The process is still the same, the ant with the correct answer will be splatted.

The interaction that we plan to use here are using the directional buttons of the wiimote to choose the right ant and then swinging down to splat the ant.

Sample screenshots to follow.

Still, this is subject to change.




Written by joanbagunu

November 21, 2009 at 3:58 pm

Logic vs Music

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Our mini-game needs to generate note sequences, which the player must identify. What we did was to generate the sequences in a totally random fashion, thinking that it would be the best way to go. It wasn’t the case when we demoed at Music. Read the rest of this entry »

Written by Jhie

September 24, 2009 at 4:11 pm

Posted in GBLinMusic

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12. Friday Pressure!!! /*Part 2: The software architecture*/

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What structure will be common to the games we will develop? This is the result of what we have talked about. The game architecture is divided into six modules. Read the rest of this entry »

Written by gulard

August 29, 2009 at 2:50 am

11. Friday Pressure!!! /*Part 1: ‘boring and no fun’*/

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The first ‘pressurized’ part of our Friday was our presentation with our adviser Dr. Caro of our first game and our plans for the next games Read the rest of this entry »


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These are some of the comments we received during our demo last Monday, August 24, 2009.

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Written by Angelica Gomez

August 26, 2009 at 9:04 am

“Here Comes our First” Series :2. (Going on Separate Wiis)

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Joan and I decided to split the task of coding our first game this way:

My tasks:

Code the logic part of the game. That includes:

  • reading the questions (and answers) from a text file
  • the countdown timer
  • getting the input (in this case, from the keyboard) Read the rest of this entry »

Written by aubreygraze

August 13, 2009 at 12:54 pm

Could Be?

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The 20th of July will be quite memorable as that first time all of us at WSG  had to present our projects to the entire lab. Each presentation wasn’t that long, given a maximum of 3mins, but it sure wasn’t a walk in the park either.

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Written by Jhie

July 28, 2009 at 7:38 pm