Research Log of Web Science Students

Computer Science is not simply programming

Posts Tagged ‘games

finally.. :P

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After almost 5 months of working our ass (asses?) out, together with the MyMathVenturesHS group, we had our final thesis presentation.  Lots of things and details on our mini games have changed, from the logic, to the design, to the features of the games.  Read the rest of this entry »


Written by joanbagunu

October 12, 2009 at 11:42 am


with 2 comments

We have to play Wii.  We have to see some similarities among the games with regards to the manipulation of the game area, and the controls.  We have to see if there is some sort of standard that we have to incorporate with the games we are designing.

However, we do not have the console.  It is also difficult to download an emulator.  Some sites which offer one require a Core 2 Duo processor and a 2 GB of RAM.  Other sites argue that there is no such thing as Wii emulator, even for Windows.  So I think, we have to borrow from someone, instead… Or rent?  Also, working in the lab, some sites are forbidden so that even videos of persons playing with Wii cannot be viewed.  We can something about this one, though.  One of us has internet access at home so he can watch the videos himself and share with us what they contain.  Or we can just visit an internet café.

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Written by Angelica Gomez

August 27, 2009 at 2:21 am

On Reusable Classes

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Reusable classes are useful in such a way that they lessen the development time. They are also more dependable because bugs and flaws may be revealed in the initial use, which are then fixed, thus reducing the number of failures the next time they are reused (Sommerville, 2004).

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Written by aubreygraze

August 27, 2009 at 1:44 am

searching for frameworks

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The demo has had me looking for various game frameworks we could possibly base our project on. There’s jMonkeyEngine, the Lightweight Java Game Library, JOGRE, and a few smaller ones. The problem is that none of these are designed specifically for JavaFX and it would take too much time and effort for us to modify them appropriately. It appears then we would need design our own xml formats. Thankfully JavaFX seems to have its own xml parser so we won’t need to worry about that part.

Written by cathy

August 5, 2009 at 3:35 am

Posted in We PEG

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RRL + first draft

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Dr. Caro asked us to do a research on the possible related literature that we can use for our study. He required us to do ten, at the least. For two weeks, I searched for literatures that are related to our study. I was fortunate to have searched ten, but the problem is, what do I do with them? for (i=1,i<=10,i++){Read. Summarize. Comment.}. I am not good with this stuff, but I was able to manage somehow. Read the rest of this entry »

Written by joanbagunu

July 26, 2009 at 6:51 am

where art wii

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We decided that we would use the Nintendo Wii for developing games over the Sun Spot, first because Wii is way cooler than the Sun Spot and second, the Wii is more marketable than the other. But we will not be using the whole console (I wish) ,just the Wii remote or more commonly known as Wiimote. Two groups will be developing the Wiimote(Me and Aubrey, Angge and Guillard). For our group, instead of focusing on grade 1 or grade 2 mathematics, Dr. Caro suggested that we work on grades 4-6 mathematics. Since we are thinking of developing games for kids using the Wiimote, the most useful feature would be its bluetooth capability. We are planning to develop our project in Linux, because there exists a free JSR-82, the Java Bluetooth API implementation for Linux. Read the rest of this entry »

Written by joanbagunu

July 20, 2009 at 12:41 pm

Storyboard V2: Puzzling Math Problems :))

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We took into account the suggestions Dr. Caro gave us during our last consultation and came up with this new storyboard: Read the rest of this entry »

Written by aubreygraze

July 20, 2009 at 6:16 am