Research Log of Web Science Students

Computer Science is not simply programming

Posts Tagged ‘paint

Just When We Thought…

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Our cursor problem is not yet solved.  When we tried our code in Linux, we found out that it cannot support colored images. XD  The rendered image was horrible.  It was black and white and sort of how do you call that? “Sabog”?  So just when we thought that our cursor problem is solved, it is not.

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Written by Angelica Gomez

August 20, 2009 at 5:28 am

Smudge, smudge, smudge.

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Friday night, August 14.  I decided to start doing the background image of our game.  I made drafts and decided to play around with Paint.  It took me hours before I finished it.  All that is left to do were the smudges.  I thought I could do it tomorrow at the lab, besides, because my PC was super slow, the red LED from my CPU was always on.  The mere act of filling an area already took almost 1 minute. >.<

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Written by Angelica Gomez

August 19, 2009 at 6:04 am

“Here Comes our First” Series :4. (Creative Powers, Pliz?)

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Our game/program:

1. must be able to display the question.

2. must be able to get input via drag and drop

3. must be able to determine if the answer was correct or not

4. must be able to display the correct number of points

5. must be able to get the timer working and the time left displayed

6. must be able to integrate all of the above with our GUI Read the rest of this entry »

Written by aubreygraze

August 14, 2009 at 6:10 am

7. Last few Wii-ndang Wii-ks on MyMathVenturesHS

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As of present, we are still on our first game. So far the game has made use of the Wiimote’s accelerometer which allowed us to recognize ‘swing’ gestures. Also, we are able to use the Wiimote as our ‘mouse’; the movement of the mouse cursor depends on where the Wiimote is tilted. We were also able to ‘listen to events’ fired when a button of the Wiimote is pressed, held down, or released, just like how we handle events when we press the keys from the keyboard. Polynomials are still generated at random and, this time, negative coefficients are supported. We’ve implemented a timer for the game, although we still need to add a “timeout” message, or just set the timer to have some form of notification once time has run out. We’ve also had our ‘instruction page’ shown before the game starts. We’ve been into a lot of trouble (like working with very slow to no internet connection), however, before we arrived at these. But we learned some new (for us) things during those times. Read the rest of this entry »

Written by gulard

August 13, 2009 at 5:35 pm

Ubuntu, Internet.. Where art thou?

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It was the night that we were all waiting for – thesis making at JRDC with WeRoam by our side.  We were finally able to borrow the WeRoam from Dr. Caro and according to the advertisement made by one of his colleagues as were testing it back at the ITTC, its signal was flawless even if the user was up on the mountains.  But when we were already using it, the signal apparently struggled through the confines of JRDC.  We had to employ the round-robin scheme in order for us to access the internet or else we would just be sharing the single bandwidth we had.

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Written by Angelica Gomez

August 13, 2009 at 7:07 am

The Story Boards (SB) /*from Angelica Gomez*/

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SB 0:

Tuesday morning inside WSG lab.  I was really panicking because I still do not know how we will present our story board. Read the rest of this entry »

Written by gulard

July 19, 2009 at 7:54 am

Posted in MyMathVentures

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