Research Log of Web Science Students

Computer Science is not simply programming

Posts Tagged ‘wiimote

16. Long time no blog! /*IV: Testing Day 1*/

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Some screen shots of what happened during the first day of testing at Victoria School Foundation in Marikina. 🙂

Students taking up pre-test

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Written by gulard

January 24, 2010 at 11:00 pm

15. Long time no blog! /*III: Familiarization*/

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I have made a simple ‘familiarization’ game state for our project in preparation for the testing phase. The familiarization state allows the players to get used to using the Wiimote/*swinging the Wiimote (including directional swing), pressing the buttons, using the Wiimote to move the mouse pointer*/ before playing the games. Read the rest of this entry »

Written by gulard

January 24, 2010 at 10:27 pm

14. Long time no blog! /*II: Fourth Game, “The Real Thing”*/

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The Real Thing

The game uses directional swings and the A button as inputs. Given the number below /*in this image, 0 (zero)*/, the player is to tell whether the number is a IRRATIONAL, WHOLE, NEGATIVE, or NON-INTEGER RATIONAL; the player may have more than one choice depending on the given number. He/she does so by swinging the Wiimote to the direction of his/her choice.  If he/she is sure of her answer, the player must press the A button to confirm the answer. Default game settings: 10 numbers/questions, 2 minutes, 3 lives.

We still have a problem regarding directional swings. For the swings to be ‘read’ correctly by the program, after each swing, the Wiimote must be held still for at least half a second.

Written by gulard

January 24, 2010 at 1:52 pm

The Invasion of Purple Aliens (Fourth Game)

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Here are screen shots of our fourth game (which we named Alien Mathvasion): Read the rest of this entry »

Written by aubreygraze

December 7, 2009 at 4:57 am

Kinespell on Wiimote

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Finally, Kinespell with the Wiimote component is already working.  We use the Wiiusej library to connect the Wiimote and as for the blue tooth, we use the Widcomm bluetooth stack.:D

Our problem now is whether to have a single program with an option on which tool the user would like to use or to have two separate program-one for Sunspot and one for Wiimote…

Written by manica dimaiwat

November 21, 2009 at 7:36 pm

plans for the fourth..

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For our fourth game, we decided that the topic would be on identifying numerical place values.  At first we thought of the don’t-let-the-mosquito-get-to-the-kid kind of game, where in the player must answer the question by splatting the mosquito with the correct answer before it bites the child. But we wanted the game to be more child friendly so we changed the mosquitoes to ants, and the child to cake.  The process is still the same, the ant with the correct answer will be splatted.

The interaction that we plan to use here are using the directional buttons of the wiimote to choose the right ant and then swinging down to splat the ant.

Sample screenshots to follow.

Still, this is subject to change.

 

-joan

Written by joanbagunu

November 21, 2009 at 3:58 pm

Yay! The Third One’s Here!

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… well, almost. 😉

While we’ve already settled that we’d be working on basic operations (addition, subtraction, multiplication, division), we were still undecided on the interaction and the game idea itself. At first we thought about the shark-eat-fishes theme (blogged about that here) but we weren’t able to follow that one up. We’ve also thought of other ideas along that line and some of them were: Read the rest of this entry »

Written by aubreygraze

November 21, 2009 at 7:15 am